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AI Insights · Timothy · January 2025

Top 5 Racing Games Performance in Australia, Q4 2024

Explore the performance trends of the top 5 racing games on a unified platform in Australia during Q4 2024, with data insights from Sensor Tower.

Top 5 Racing Games Performance in Australia, Q4 2024

In the fourth quarter of 2024, the top racing games in Australia exhibited diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.

Bridge Race from Supersonic Studios Ltd saw a varied performance. Weekly revenue fluctuated, peaking at around $134 in late December. Downloads initially decreased from 7.2K to 3.7K by late November but rebounded to 8.3K by Christmas week. Active users ranged from 15.1K to a high of 28K in early November, before settling at 18.6K by the end of the quarter.

aquapark.io by Voodoo experienced a steady increase in weekly downloads, reaching 8.9K in late December. Revenue saw a significant jump to $161 in the final week, while active users rose steadily to 23.4K by the year’s end.

Car Race Adventure from Dino Global Studio recorded a gradual increase in downloads, peaking at 5.2K in the week of December 23. Revenue also saw a rise, with a high of $191 in early December, whereas active users peaked at 13.3K in the same period.

Pocket Champs PVP Racing Games by MADBOX showcased strong revenue growth, peaking at $12.6K in late December. Downloads increased significantly, reaching 6.7K in the final week. Active users followed an upward trend, peaking at 14.8K.

Mario Kart Tour from Nintendo Co., Ltd. showed stable weekly revenue, with a peak of $3.1K in September. Downloads increased towards the end of the quarter, reaching 4.2K. Active users saw fluctuations, ending the quarter at 12.2K.

For more detailed insights into these trends and other app performances, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025